This segment is for filmmakers or readers
in general who would like to skip some reading. I am collecting books that are
no fun to read and stating the essence of it here also telling you why you
needn’t read it. This time the book is Lajos Egri’s The Art of Dramatic
Writing: Its basis in the creative interpretation of human motives.
Why you needn’t read the whole book: It is
boring. The writing is crap for a book that is telling us how to write a play.
It is redundant. The style and format suck. So i will just tell you what the
book says that might be useful so that you don’t have to go through the poorly
edited 134 pages. I am not joking. There are even spelling mistakes!
Also, this is a very old book so sexism is
all over it. It’s annoying to any sensible person trying to learn something
trudging through sexism – however great the book is supposed to be.
1. Human character is the basis of everything
This is one lesson that the author gives
again and again.
2. The most important thing you need to start writing is a premise.
Again something he says over and over again
till we feel like murdering the person who coined the word itself.
About Premise
1. You need to practise penning down the premise. ‘Every good play (or film)
should have a well-formulated premise. There may be more than one way to phrase
the premise, but however it is phrased the thought must be the same,’ he says.
(Paranthetical is mine)
2. This premise is not that difficult to arrive at even though it might sound
that way from some examples. For example, ‘bragging leads to humiliation’ is a
premise and it sounds stupid. But your story has to have a premise like this.
3. One way to deal with this problem is to understand that the premise has
three parts.
a) Character
b) Conflict
c) End
So in the example of ‘bragging leads to humiliation,’ the ‘bragging’ is
character, ‘leads to’ is conflict and ‘humiliation’ is the end.
4. There can only be one premise.
About character
1. All characters should have three dimensions
a) Physiology
b) Sociology
c) Psychology
In other
words, the physical attributes of a character, the social setting, upbringing
influences a character and justifies their actions. The combined effect of
these two will reflect in their psychology and that will influence the
character a great deal as well.
Throughout the book we are told that the author’s approach is dialectical. I
would call it boring but yes, like the book says, this is a method by which
something is said, written or done by following the following approach: All
movement is comprised of these three steps
‘First, statement of the proposition, called thesis. Then the discovery
of a contradiction to this proposition, called antithesis, being the
opposite of the original proposition. Now, resolution of this contradiction
necessitates the correction of the original proposition, and formulation of a
third proposition, the synthesis, being the combination of the original
proposition and the contradiction to it.’
It is basically what we want our (Facebook)
arguments to be but they never are.
2. All characters should grow
I call it an arc. Egri says, ‘There is only one realm in which characters defy
natural laws and remain the same – the realm of bad writing’ I agree. Thanks.
3. This change or arc should match the physiology, sociology and psychology of
the characters.
4. These things can
be learned through observation or by observing those who have observed before
you – which is why we need to read great books by great authors, watch great
films by great filmmakers etc. We are observing them to see what they observed
and how.
5. Everything – plot,
conflict etc. stem from character and all of this should in the end prove the
premise.
6. You need to have a
pivotal character – also called ‘protagonist’. This person must be the one with
the highest stakes. (He says that in A Doll’s House Krogstad is the
pivotal character and i vehemently disagree. It is Dora.)
7. Characters should
be well orchestrated. That is, they should not all be the same type. ‘If all
character are the same type – for instance, if all of them are bullies – it will
be like an orchestra of nothing but drums,’ says Egri. Orchestration is having
contrasts in characters of your play or film.
8. Even if characters
are well orchestrated, they need to have ‘unity of opposites’. It means that
both or all characters should have conviction and should not give up on their
ideals mid-way. ‘The real unity of opposites is one in which compromise is
impossible,’ he says. Unity of opposites is when opposites – for example,
the hero and the villain are united by their will. This unity can only
be broken by death of the dominant quality in one of the characters. For
example, if we have a rational person and a superstitious one in a film or a
story or a play, one has to succeed and the other fail.
About conflict
1. Action cannot
happen by itself. It is a result of factors that cause it. ‘We cannot find
action in a pure, isolated form, although it is always present as the result of
other conditions. It is safe to say, we conclude, that the action is not more
important than the contributing factors which give rise to it.’
2. Conflict is of
four types.
a) Static
b) Jumping
c) Slowly rising
d) Foreshadowing
The names mean just what
they say.
Static is when a character makes a decision but lacks the strength to carry it
through
Jumping is when the person decides something all of a sudden provoked by almost
nothing
‘Rising conflict means a clear-cut premise and unity of opposites, with
three-dimensional characters.
‘Every rising conflict should be foreshadowed first by the determined forces
lined up against each other.’
3. It is possible
that we do things upon impulse in real life but in fiction, we have to fully
justify it using tools used in fiction – like the rising conflict.
4. Conflict springs
from character. To quote, ‘…if we wish to know the structure of conflict, we must
first know character. But since character is influenced by environment, we must
know that, too. It might seem that conflict springs spontaneously from one
single cause, but this is not true. A complexity of many reasons makes one
solitary conflict.’
5. ‘…if you
foreshadow conflict you’re promising the very substance of existence.’ – which is
why we should do it, is what he means. ‘Since most of us play possum and hide
our true selves from the world, we are interested in witnessing the things
happening to those who are forced to reveal their true characters under the
stress of conflict. Foreshadowing conflict is not conflict yet, but we are
eagerly waiting for the fulfilment of the promise of it. In conflict we are
forced to reveal ourselves. It seems that self-revelation of others or
ourselves holds a fatal fascination for everyone.’
6. The point of
attack – this can be called the inciting incident for screenplay writers – it has
to come at the right place. ‘A good point of attack is where something vital is
at stake at the very beginning of a play.’
7. Even though
transitions happen in seconds in real life, in fiction, it is necessary to make
it smooth so the audience can see and understand it. ‘The author has to take
all the steps which lead to the conclusion, whether that conflict happened in
just that way or in the person’s mind.’
Regarding dialogues
1. ‘…every line of
your play, every move your characters make, must further the premise.’
2. In life, people
quarrel year in, year out, without once deciding to remove the factor which
causes the trouble. In drama this must be condensed to the essentials, giving
the illusion of years of bickering without the superfluous dialogue.
3. ‘Only a rising
conflict will produce healthy dialogue.’
4. He gives a couple
of good examples of good dialogue and how it is achieved.
About Shakespeare, ‘The sentences in his philosophical passages are weighty and
measured; in his loves scenes lines are lyrical and flow easily. Then, with the
mounting of action, sentences become shorter and simpler, so that not only the
sentence content, but the word and syllable content, vary with the development
of the play.’
‘The dialectical method does not rob the playwright of his creative privilege.’
I agree with this. A lot of people say that this approach just limits.
Especially film school people hold the opinion that anything with structure is
death. I disagree. ‘Once your characters have been set in motion, their path
and their speech are determined, to a great extent; but the choice of character
is completely your own. Consider, therefore, the idiom your people will employ,
and their voices, and methods or delivery. Think of their personalities, and
backgrounds, and the influence of these on their speech. Orchestrate your
characters, and their dialogue will take care of itself. When you laugh at The
Bear, remember that Chekhov gained his bombast and ridiculous dignity from
a bombastic character played against a ridiculously dignified one. And in Riders
to the Sea, John Millingyon Synge sways us to the tragic yet lovely rhythm
of people who employ harmonious rhythms which are not identical. Maurya, Nora,
Cathleen, and Bartley all use the accent of the Aran Islanders. But Bartley is
swaggering, Cathleen patient, Nora quick with youth, and Mauraya slow with age.
The combination is one of the most beautiful in English.’
5. ‘The dialogue must
stem from the character, not the author.’
Genius
‘The extraordinary mental power of a genius is not
necessarily strong enough to create his success. First, one must have a start,
an opportunity to deepen one’s knowledge in a chosen profession. A genius has
the ability to work at something longer and with more patience than any other
man.’
Something to practise
while narrating your story
‘If you must read your
work to someone, ask that person to tell you the moment he begins to feel tired
or bored.’
‘A play should start with
the first line uttered’. In films, it should start with the first frame and
first sound.
‘…”exposition” should
proceed constantly, without interruption, to the very end of the play.’ –
cramming information into dialogues in patches here and there will not work.
Audience should understand what you are exposing in the flow of the film/play.
Egri says that the ‘obligatory
scene’ is not really a thing. It just means a scene that will prove your
premise the best – and by its nature, it has to be there in all work of
fiction.